﻿using Unity.Entities;
/// <summary>
/// 进攻组件
/// </summary>
public class AttackComponent : IComponentData
{
    /// <summary>
    /// 攻击力
    /// </summary>
    public float attack;
    /// <summary>
    /// 射程
    /// </summary>
    public float range;
    /// <summary>
    /// 射速
    /// </summary>
    public float fireRate;
}
